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all Textures loaded into Gleed become larger than they actually are: For example, when I load an image of 50x50, it becomes 64x64 (origin is computed as 32;32 - scale is 1).
To get an idea what I mean, this is how a texture of 100x100 looks in Gleed2D (gridsize 50x50):
Looks like it's being changed to 128x128. I wonder if your graphics card can't handle textures that aren't sized to a power of two.
As a test, try a texture that's 64, 128, or 256 and see if it messes up on those.
Yes, that seems to be the problem! I am developing on my laptop...
I tried a texture with 64x64 and it worked fine. Any chance this could be fixed?
(in XNA itself, I don´t have this problem btw.)
Hey, I'm having the same problem too, anyone with a solution please.
I'm new with this software.
Have you tried the new version at https://github.com/SteveDunn/Gleed2D/wiki?
The code has changed quite a bit and there's some new features such as shadows and lights.
It's also now compatible with Windows Phone 7.x
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