Custom Primitive Item Types

Mar 1, 2011 at 6:31 AM

I downloaded the fork with physics items and reverse engineered some stuff so that I can use it specifically with the game I'm working on but I'm really stuck on creating my own primitive items. I actually can't even get the custom primitive items that already exist to work in my game. Could anyone help on what I've gotta do to allow them to operate?


The error is occuring right here


            XmlSerializer serializer = new XmlSerializer(typeof(Level));


At least, that's where the debuging stops the program.


Thanks a bunch!



Mar 1, 2011 at 10:45 AM

Never mind, I've figured it out! Or at least, I figured out a way to do what I want to do. Also worked out my own animation system and a way to grab textures from a spritebatch using the checks you had set up for AO and SO and whatnot =P This is truly an amazing editor and programming is awesome if only because there are no limits to what you can do!