I found a reproducible bug in GLEED2D.
If a level has a custom property of type "Item" that points to a primitive (eg. rectangle), the editor crashes every time upon saving the file.
In my case...
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Planned Release:
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Last Updated: Jan 8 at 3:12 PM by stevedunn |
Created On: Oct 10 2011 at 8:05 PM by bummzack
This is now the only way a level from Gleed2D can be loaded into an XNA game, so this is a major priority. I'm about to start work on one of these for myself anyway.
My importer would parse the ...
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Planned Release:
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Last Updated: Jan 20 at 10:03 AM by Questioner |
Created On: Sep 17 2011 at 3:47 PM by speciesUnknown
When porting my game over to the XBOX platform, I noticed one issue within the sources. Under the source code for SerializableDictionary, Convert.ChangeType(obj, cp.type) throws an "No Overload f...
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Planned Release:
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Last Updated: Jan 8 at 3:19 PM by stevedunn |
Created On: Oct 28 2010 at 12:26 AM by CodeMonkeyVirus
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