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1
vote

Custom property of type "Item" crashes the editor upon saving.

I found a reproducible bug in GLEED2D. If a level has a custom property of type "Item" that points to a primitive (eg. rectangle), the editor crashes every time upon saving the file. In my case...

Id #4 | Planned Release: None | Last Updated: Jan 8 at 3:12 PM by stevedunn | Created On: Oct 10 2011 at 8:05 PM by bummzack
4
votes

Need an XNA 4.0 content pipeline extension

This is now the only way a level from Gleed2D can be loaded into an XNA game, so this is a major priority. I'm about to start work on one of these for myself anyway. My importer would parse the ...

Id #3 | Planned Release: None | Last Updated: Jan 20 at 10:03 AM by Questioner | Created On: Sep 17 2011 at 3:47 PM by speciesUnknown
1
vote

No Overload for Method 'Convert.ChangeType' takes '2' arguments

When porting my game over to the XBOX platform, I noticed one issue within the sources. Under the source code for SerializableDictionary, Convert.ChangeType(obj, cp.type) throws an "No Overload f...

Id #1 | Planned Release: None | Last Updated: Jan 8 at 3:19 PM by stevedunn | Created On: Oct 28 2010 at 12:26 AM by CodeMonkeyVirus
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