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Need an XNA 4.0 content pipeline extension
This is now the only way a level from Gleed2D can be loaded into an XNA game, so this is a major priority. I'm about to start work on one of these for myself anyway.
My importer would parse the XML file using level.cs as a basis, my processor and writer would turn it into a binary format for quick loading, and my runtime reader would then parse this binary to get the final result as fast as possible.
I did this exact thing a while back for the level editor TilED and it works nicely, so it makes sense to adopt the same system again here for GLEED2D.