Updating...
Code
Plex
Project Hosting for Open Source Software
Register
Sign In
GLEED2D - Generic Level Editor 2D
RSS
Subscribe to Project
All Project Updates
Discussions
Issue Tracker
Releases
Reviews
Source Code
Wiki & Documentation
RSS
Subscribe to Project
home
downloads
documentation
discussions
issue tracker
source code
people
license
GLEED2D 1.3
Rating:
Based on 3 ratings
Reviewed:
3 reviews
Downloads:
5993
Released:
Sep 1 2010
Updated:
Sep 2 2010
by
zissakos
Dev status:
Stable
Recommended Download
GLEED2D v1.3.zip
application, 122K, uploaded
Sep 1 2010
- 4720 downloads
Other Available Downloads
GLEED2D_Example.zip
example, 524K, uploaded
Aug 11 2010
- 888 downloads
GLEED2D v1.2.1.zip
application, 121K, uploaded
Aug 30 2010
- 385 downloads
Release Notes
Version History
2010-09-01 - Version 1.3
changed: 'Scale' now is a Vector2 (was float) so textures can be scaled differently in X and Y dimension (hold down the X or Y key while scaling to limit scaling to the desired dimension). older level files must be converted for this to work! GLEED2D detects that when opening a level and asks the user to convert the file automatically.
allow keys 1,2,3 to be used when drawing a PathItem
as in "Run Level", a user script/exe can be executed each time the level is
saved
(new tab "Save Level" in settings dialog)
ability to change the default line width of new primitive paths (new setting "DefaultPathItemLineWidth")
ability to completely turn on/off the colorhighlight function (new setting "EnableHighlightOnMouseOver")
2010-08-30 - Version 1.2.1
added: "Snap to Grid"-Button on main tool bar
2010-08-29 - Version 1.2
changed: handling of settings file is more robust (settings.ini is created by code if it doesn't exist on startup)
added: more TextureOriginMethods ("TopLeft", "TopRight", "BottomLeft", "BottomRight")
added: origin of TextureItems is editable in the property grid
changed: origins are visualized differently (boxes vs. circles)
added: keys "1","2","3" can be used instead of left, middle, right mouse button
added: Quick Guide under "Help" menu
2009-07-20 - Version 1.1.1
added: Snapped grid position is shown when adding items
bugfix: Several bugfixes with "Snap to Grid" and Primitive Items.
bugfix: Got rid of "Paths do not have a common base"-Exception (when textures were on a different drive than the level's ContentRootFolder)
2009-07-16 - Version 1.1.0
Added: New Menu "View": Grid and World Origin
Added: Grid and World Origin Appearance fully customizable in Settings Dialog (Snap to grid, Color, etc.)
Added: New Setting "DefaultTextureOriginMethod": TextureCenter or Centroid (useful if you plan to use a physics engine like Farseer and have the physics engine create the collision polygons from the texture -> the origin is then calculated as the center of mass = Centroid)
Added: New Tool: Link selected Items by a Custom Property
Minor Bugfixes
IMPORTANT! Level.cs has been changed, replace it in your project in case you used it!
2009-07-09 - Version 1.0.3
bugfix: log.txt now is always saved in the editor's working directory
bugfix: no exception if texture doesn't exist on level loading, but error message instead
bugfix: JPG and BMP textures can now be selected/moved
since GIF format is not supported by the internal texture loading function (see this thread), GIF textures are not shown in the Texture Browser
added: Colorkeying for loading textures. The transparent color can be changed in the Settings Dialog (Default: Magenta).
2009-07-08 - Version 1.0.2
Minor bugfix.
2009-07-08 - Version 1.0.1
Added logging to log.txt in working directory
2009-07-07 - Version 1.0
initial version
Reviews for this release
Simple to use, easy to extend and simple to integrate into XNA game studio. My favourite level editor.
by
Beringela
on
Jan 18 2011 at 9:31 PM
Very flexible level editor. One of the best so far.
by
Pnikosis
on
Sep 1 2010 at 8:08 AM
Powerful editor. Fast and easy to use.
by
rantamplan
on
Aug 31 2010 at 1:28 PM
To download the file you must agree to the following license.
X
Microsoft Public License (Ms-PL) This license governs use of the accompanying software. If you use the software, you accept this license. If you do not accept the license, do not use the software. 1. Definitions The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning here as under U.S. copyright law. A "contribution" is the original software, or any additions or changes to the software. A "contributor" is any person that distributes its contribution under this license. "Licensed patents" are a contributor's patent claims that read directly on its contribution. 2. Grant of Rights (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create. (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software. 3. Conditions and Limitations (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks. (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your patent license from such contributor to the software ends automatically. (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution notices that are present in the software. (D) If you distribute any portion of the software in source code form, you may do so only under this license by including a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object code form, you may only do so under a license that complies with this license. (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular purpose and non-infringement.
Opera does not support ClickOnce
X
To install this application, save it and then open it. Opening it directly from Opera will not work correctly.
Other Downloads
Released
|
Planned
GLEED2D 1.3
Sep 1 2010
, Stable
There are no Planned releases for this project.
e-mail icon
Release notifications
Sign in
to display notification settings.
X
Email me
(change e-mail address)
Unsubscribe
Also stop notifications for
individual
issue(s) I subscribed to.