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GLEED2D 1.3
Rating:        based on 3 ratings
Reviewed: 3 reviews
Downloads: 5141
Released: Sep 1 2010
Updated: Sep 2 2010 by zissakos
Dev status: Stable

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Application GLEED2D v1.3.zip
application, 122K, uploaded Sep 1 2010 - 4017 downloads

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Example GLEED2D_Example.zip
example, 524K, uploaded Aug 11 2010 - 791 downloads
Application GLEED2D v1.2.1.zip
application, 121K, uploaded Aug 30 2010 - 333 downloads

Release Notes

Version History

2010-09-01 - Version 1.3
  • changed: 'Scale' now is a Vector2 (was float) so textures can be scaled differently in X and Y dimension (hold down the X or Y key while scaling to limit scaling to the desired dimension). older level files must be converted for this to work! GLEED2D detects that when opening a level and asks the user to convert the file automatically.
  • allow keys 1,2,3 to be used when drawing a PathItem
  • as in "Run Level", a user script/exe can be executed each time the level is saved (new tab "Save Level" in settings dialog)
  • ability to change the default line width of new primitive paths (new setting "DefaultPathItemLineWidth")
  • ability to completely turn on/off the colorhighlight function (new setting "EnableHighlightOnMouseOver")
2010-08-30 - Version 1.2.1
  • added: "Snap to Grid"-Button on main tool bar
2010-08-29 - Version 1.2
  • changed: handling of settings file is more robust (settings.ini is created by code if it doesn't exist on startup)
  • added: more TextureOriginMethods ("TopLeft", "TopRight", "BottomLeft", "BottomRight")
  • added: origin of TextureItems is editable in the property grid
  • changed: origins are visualized differently (boxes vs. circles)
  • added: keys "1","2","3" can be used instead of left, middle, right mouse button
  • added: Quick Guide under "Help" menu
2009-07-20 - Version 1.1.1
  • added: Snapped grid position is shown when adding items
  • bugfix: Several bugfixes with "Snap to Grid" and Primitive Items.
  • bugfix: Got rid of "Paths do not have a common base"-Exception (when textures were on a different drive than the level's ContentRootFolder)
2009-07-16 - Version 1.1.0
  • Added: New Menu "View": Grid and World Origin
  • Added: Grid and World Origin Appearance fully customizable in Settings Dialog (Snap to grid, Color, etc.)
  • Added: New Setting "DefaultTextureOriginMethod": TextureCenter or Centroid (useful if you plan to use a physics engine like Farseer and have the physics engine create the collision polygons from the texture -> the origin is then calculated as the center of mass = Centroid)
  • Added: New Tool: Link selected Items by a Custom Property
  • Minor Bugfixes
  • IMPORTANT! Level.cs has been changed, replace it in your project in case you used it!
2009-07-09 - Version 1.0.3
  • bugfix: log.txt now is always saved in the editor's working directory
  • bugfix: no exception if texture doesn't exist on level loading, but error message instead
  • bugfix: JPG and BMP textures can now be selected/moved
  • since GIF format is not supported by the internal texture loading function (see this thread), GIF textures are not shown in the Texture Browser
  • added: Colorkeying for loading textures. The transparent color can be changed in the Settings Dialog (Default: Magenta).
2009-07-08 - Version 1.0.2
  • Minor bugfix.
2009-07-08 - Version 1.0.1
  • Added logging to log.txt in working directory
2009-07-07 - Version 1.0
  • initial version
 Reviews for this release
     
Simple to use, easy to extend and simple to integrate into XNA game studio. My favourite level editor.
by Beringela on Jan 18 2011 at 10:31 PM
     
Very flexible level editor. One of the best so far.
by Pnikosis on Sep 1 2010 at 9:08 AM
     
Powerful editor. Fast and easy to use.
by rantamplan on Aug 31 2010 at 2:28 PM
Updating...
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