<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>gleed2d Issue Tracker Rss Feed</title><link>http://gleed2d.codeplex.com/workitem/list/basic</link><description>gleed2d Issue Tracker Rss Description</description><item><title>Commented Issue: Need an XNA 4.0 content pipeline extension [3]</title><link>http://gleed2d.codeplex.com/workitem/3</link><description>This is now the only way a level from Gleed2D can be loaded into an XNA game, so this is a major priority. I&amp;#39;m about to start work on one of these for myself anyway.&lt;br /&gt;&lt;br /&gt;My importer would parse the XML file using level.cs as a basis, my processor and writer would turn it into a binary format for quick loading, and my runtime reader would then parse this binary to get the final result as fast as possible.&lt;br /&gt;&lt;br /&gt;I did this exact thing a while back for the level editor TilED and it works nicely, so it makes sense to adopt the same system again here for GLEED2D.&lt;br /&gt;Comments: Hi,&amp;#10;I&amp;#39;ve been rewriting this tool and with the permission of zissakos, I&amp;#39;m now hosting it at http&amp;#58;&amp;#47;&amp;#47;github.com&amp;#47;stevedunn&amp;#47;gleed2d&amp;#10;&amp;#10;Loading a level is now done via the &amp;#39;LevelLoader&amp;#39; object.  This is in the &amp;#39;Gleed2D.InGame&amp;#39; assembly.&amp;#10;&amp;#10;If you ever got around to doing this pipeline extension, I&amp;#39;d be happy to fold it into the new source tree.&amp;#10;&amp;#10;Cheers,&amp;#10;&amp;#10;Steve&amp;#10;blog.dunnhq.com&amp;#10;</description><author>stevedunn</author><pubDate>Sun, 08 Jan 2012 15:21:15 GMT</pubDate><guid isPermaLink="false">Commented Issue: Need an XNA 4.0 content pipeline extension [3] 20120108032115P</guid></item><item><title>Commented Issue: No Overload for Method 'Convert.ChangeType' takes '2' arguments [1]</title><link>http://gleed2d.codeplex.com/workitem/1</link><description>When porting my game over to the XBOX platform, I noticed one issue within the sources.  Under the source code for SerializableDictionary,  Convert.ChangeType&amp;#40;obj, cp.type&amp;#41; throws an &amp;#34;No Overload for Method &amp;#39;Convert.ChangeType&amp;#34; takes &amp;#39;2&amp;#39; arguments, providing culture info, as the third parameter will solve this issue...&lt;br /&gt;&lt;br /&gt;Since there&amp;#39;s no way to send patchs, I have uploaded a .cs file of just the SerializeableDictionary.cs file. Hope this help.&lt;br /&gt;&lt;br /&gt;Comments: Hi,&amp;#10;I&amp;#39;ve been rewriting this tool and with the permission of zissakos, I&amp;#39;m now hosting it at http&amp;#58;&amp;#47;&amp;#47;github.com&amp;#47;stevedunn&amp;#47;gleed2d&amp;#10;&amp;#10;Is this still an issue for you in XNA 4&amp;#63;  I&amp;#39;m able to compile using XNA 4, so I&amp;#39;m assuming it was an issue with XNA 3.1.&amp;#10;&amp;#10;Could you try the latest version&amp;#63;  Do let me know if it&amp;#39;s still an issue.&amp;#10;&amp;#10;Cheers,&amp;#10;&amp;#10;Steve&amp;#10;blog.dunnhq.com&amp;#10;</description><author>stevedunn</author><pubDate>Sun, 08 Jan 2012 15:19:24 GMT</pubDate><guid isPermaLink="false">Commented Issue: No Overload for Method 'Convert.ChangeType' takes '2' arguments [1] 20120108031924P</guid></item><item><title>Commented Issue: Grid snapping keeps changing.. [2]</title><link>http://gleed2d.codeplex.com/workitem/2</link><description>Some info&amp;#58;&lt;br /&gt;- My grid snap-to is 64,64&lt;br /&gt;&lt;br /&gt;Anyways, when I FIRST place an object &amp;#40;64x64&amp;#41;, it centers it at 32,32 on the grid. As in, the exact center of the object sits on the intersection of the grid lines. I can place as many objects as I want like that and they do tile correctly.&lt;br /&gt;&lt;br /&gt;Now, if I MOVE a tile from its position, it then sets the top-left corner of the tile at the intersection of the grid lines, so the tile is completely centered inside the grid tiles.&lt;br /&gt;&lt;br /&gt;So to sum it up&amp;#58; Placing the tile the first time sets the origin at the grid line intersection. If I attempt to move the tile, it sets the origin as to make the tile inside the grid lines.&lt;br /&gt;Comments: Hi,&amp;#10;I&amp;#39;ve been rewriting this tool and with the permission of zissakos, I&amp;#39;m now hosting it at http&amp;#58;&amp;#47;&amp;#47;github.com&amp;#47;stevedunn&amp;#47;gleed2d&amp;#10;&amp;#10;I&amp;#39;ve just checked, and this isn&amp;#39;t an issue in the latest version of the tool.&amp;#10;&amp;#10;Cheers,&amp;#10;&amp;#10;Steve&amp;#10;blog.dunnhq.com</description><author>stevedunn</author><pubDate>Sun, 08 Jan 2012 15:14:31 GMT</pubDate><guid isPermaLink="false">Commented Issue: Grid snapping keeps changing.. [2] 20120108031431P</guid></item><item><title>Commented Issue: Custom property of type "Item" crashes the editor upon saving. [4]</title><link>http://gleed2d.codeplex.com/workitem/4</link><description>I found a reproducible bug in GLEED2D.&lt;br /&gt;If a level has a custom property of type &amp;#34;Item&amp;#34; that points to a primitive &amp;#40;eg. rectangle&amp;#41;, the editor crashes every time upon saving the file.&lt;br /&gt;&lt;br /&gt;In my case I have a rectangle primitive &amp;#40;&amp;#34;Rectangle_0001&amp;#34;&amp;#41; on a second layer and a custom property named &amp;#34;TestProperty&amp;#34; on my level &amp;#40;&amp;#34;Level_01&amp;#34;&amp;#41; that points to said rectangle. Creating and saving the level works fine.&lt;br /&gt;Whenever I load and modify the level, the editor crashes though.&lt;br /&gt;&lt;br /&gt;Attached you&amp;#39;ll find a Test-Level &amp;#40;TestCase.xml&amp;#41;. To reproduce the bug, open the file, move the rectangle and then save the file... this will cause the editor to crash.&lt;br /&gt;&lt;br /&gt;Here&amp;#39;s the error message &amp;#40;in German&amp;#41;&amp;#58;&lt;br /&gt;---------------------&lt;br /&gt;System.InvalidOperationException&amp;#58; Beim Generieren des XML-Dokuments ist ein Fehler aufgetreten. ---&amp;#62; System.InvalidCastException&amp;#58; Das Objekt des Typs &amp;#34;System.String&amp;#34; kann nicht in Typ &amp;#34;GLEED2D.Item&amp;#34; umgewandelt werden.&lt;br /&gt;   bei GLEED2D.SerializableDictionary.WriteXml&amp;#40;XmlWriter writer&amp;#41;&lt;br /&gt;   bei System.Xml.Serialization.XmlSerializationWriter.WriteSerializable&amp;#40;IXmlSerializable serializable, String name, String ns, Boolean isNullable, Boolean wrapped&amp;#41;&lt;br /&gt;   bei Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterLevel.Write11_Level&amp;#40;String n, String ns, Level o, Boolean isNullable, Boolean needType&amp;#41;&lt;br /&gt;   bei Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterLevel.Write12_Level&amp;#40;Object o&amp;#41;&lt;br /&gt;---------------------&lt;br /&gt;Comments: Hi,&amp;#10;I&amp;#39;ve been rewriting this tool and with the permission of zissakos, I&amp;#39;m now hosting it at http&amp;#58;&amp;#47;&amp;#47;github.com&amp;#47;stevedunn&amp;#47;gleed2d&amp;#10;&amp;#10;I&amp;#39;ve just checked, and this issue isn&amp;#39;t present in the new tool.&amp;#10;&amp;#10;Cheers,&amp;#10;&amp;#10;Steve&amp;#10;blog.dunnhq.com</description><author>stevedunn</author><pubDate>Sun, 08 Jan 2012 15:12:27 GMT</pubDate><guid isPermaLink="false">Commented Issue: Custom property of type "Item" crashes the editor upon saving. [4] 20120108031227P</guid></item><item><title>Commented Issue: Need an XNA 4.0 content pipeline extension [3]</title><link>http://gleed2d.codeplex.com/workitem/3</link><description>This is now the only way a level from Gleed2D can be loaded into an XNA game, so this is a major priority. I&amp;#39;m about to start work on one of these for myself anyway.&lt;br /&gt;&lt;br /&gt;My importer would parse the XML file using level.cs as a basis, my processor and writer would turn it into a binary format for quick loading, and my runtime reader would then parse this binary to get the final result as fast as possible.&lt;br /&gt;&lt;br /&gt;I did this exact thing a while back for the level editor TilED and it works nicely, so it makes sense to adopt the same system again here for GLEED2D.&lt;br /&gt;Comments: For now I&amp;#39;m making a compiler specific to my game, although I could create a content extension like the one I describe. So far, I&amp;#39;ve not seen a lot of interest.&amp;#10;</description><author>speciesUnknown</author><pubDate>Tue, 18 Oct 2011 02:20:27 GMT</pubDate><guid isPermaLink="false">Commented Issue: Need an XNA 4.0 content pipeline extension [3] 20111018022027A</guid></item><item><title>Commented Issue: Need an XNA 4.0 content pipeline extension [3]</title><link>http://gleed2d.codeplex.com/workitem/3</link><description>This is now the only way a level from Gleed2D can be loaded into an XNA game, so this is a major priority. I&amp;#39;m about to start work on one of these for myself anyway.&lt;br /&gt;&lt;br /&gt;My importer would parse the XML file using level.cs as a basis, my processor and writer would turn it into a binary format for quick loading, and my runtime reader would then parse this binary to get the final result as fast as possible.&lt;br /&gt;&lt;br /&gt;I did this exact thing a while back for the level editor TilED and it works nicely, so it makes sense to adopt the same system again here for GLEED2D.&lt;br /&gt;Comments: so is this being worked&amp;#63;</description><author>valequenta</author><pubDate>Wed, 12 Oct 2011 21:01:07 GMT</pubDate><guid isPermaLink="false">Commented Issue: Need an XNA 4.0 content pipeline extension [3] 20111012090107P</guid></item><item><title>Created Issue: Custom property of type "Item" crashes the editor upon saving. [4]</title><link>http://gleed2d.codeplex.com/workitem/4</link><description>I found a reproducible bug in GLEED2D.&lt;br /&gt;If a level has a custom property of type &amp;#34;Item&amp;#34; that points to a primitive &amp;#40;eg. rectangle&amp;#41;, the editor crashes every time upon saving the file.&lt;br /&gt;&lt;br /&gt;In my case I have a rectangle primitive &amp;#40;&amp;#34;Rectangle_0001&amp;#34;&amp;#41; on a second layer and a custom property named &amp;#34;TestProperty&amp;#34; on my level &amp;#40;&amp;#34;Level_01&amp;#34;&amp;#41; that points to said rectangle. Creating and saving the level works fine.&lt;br /&gt;Whenever I load and modify the level, the editor crashes though.&lt;br /&gt;&lt;br /&gt;Attached you&amp;#39;ll find a Test-Level &amp;#40;TestCase.xml&amp;#41;. To reproduce the bug, open the file, move the rectangle and then save the file... this will cause the editor to crash.&lt;br /&gt;&lt;br /&gt;Here&amp;#39;s the error message &amp;#40;in German&amp;#41;&amp;#58;&lt;br /&gt;---------------------&lt;br /&gt;System.InvalidOperationException&amp;#58; Beim Generieren des XML-Dokuments ist ein Fehler aufgetreten. ---&amp;#62; System.InvalidCastException&amp;#58; Das Objekt des Typs &amp;#34;System.String&amp;#34; kann nicht in Typ &amp;#34;GLEED2D.Item&amp;#34; umgewandelt werden.&lt;br /&gt;   bei GLEED2D.SerializableDictionary.WriteXml&amp;#40;XmlWriter writer&amp;#41;&lt;br /&gt;   bei System.Xml.Serialization.XmlSerializationWriter.WriteSerializable&amp;#40;IXmlSerializable serializable, String name, String ns, Boolean isNullable, Boolean wrapped&amp;#41;&lt;br /&gt;   bei Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterLevel.Write11_Level&amp;#40;String n, String ns, Level o, Boolean isNullable, Boolean needType&amp;#41;&lt;br /&gt;   bei Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterLevel.Write12_Level&amp;#40;Object o&amp;#41;&lt;br /&gt;---------------------&lt;br /&gt;</description><author>bummzack</author><pubDate>Mon, 10 Oct 2011 19:05:53 GMT</pubDate><guid isPermaLink="false">Created Issue: Custom property of type "Item" crashes the editor upon saving. [4] 20111010070553P</guid></item><item><title>Edited Issue: Need an XNA 4.0 content pipeline extension [3]</title><link>http://gleed2d.codeplex.com/workitem/3</link><description>This is now the only way a level from Gleed2D can be loaded into an XNA game, so this is a major priority. I&amp;#39;m about to start work on one of these for myself anyway.&lt;br /&gt;&lt;br /&gt;My importer would parse the XML file using level.cs as a basis, my processor and writer would turn it into a binary format for quick loading, and my runtime reader would then parse this binary to get the final result as fast as possible.&lt;br /&gt;&lt;br /&gt;I did this exact thing a while back for the level editor TilED and it works nicely, so it makes sense to adopt the same system again here for GLEED2D.&lt;br /&gt;</description><author>speciesUnknown</author><pubDate>Sat, 17 Sep 2011 14:49:07 GMT</pubDate><guid isPermaLink="false">Edited Issue: Need an XNA 4.0 content pipeline extension [3] 20110917024907P</guid></item><item><title>Created Issue: Need an XNA 4.0 content pipeline extension [3]</title><link>http://gleed2d.codeplex.com/workitem/3</link><description>This is now the only way a level from Gleed2D can be loaded into an XNA game, so this is a major priority. I&amp;#39;m about to start work on one of these for myself anyway.&lt;br /&gt;&lt;br /&gt;My importer would parse the XML file using level.cs as a basis, my processor and writer would turn it into a binary format for quick loading, and my runtime reader would then parse this binary to get the final result as fast as possible.&lt;br /&gt;</description><author>speciesUnknown</author><pubDate>Sat, 17 Sep 2011 14:47:49 GMT</pubDate><guid isPermaLink="false">Created Issue: Need an XNA 4.0 content pipeline extension [3] 20110917024749P</guid></item><item><title>Created Issue: Grid snapping keeps changing.. [2]</title><link>http://gleed2d.codeplex.com/workitem/2</link><description>Some info&amp;#58;&lt;br /&gt;- My grid snap-to is 64,64&lt;br /&gt;&lt;br /&gt;Anyways, when I FIRST place an object &amp;#40;64x64&amp;#41;, it centers it at 32,32 on the grid. As in, the exact center of the object sits on the intersection of the grid lines. I can place as many objects as I want like that and they do tile correctly.&lt;br /&gt;&lt;br /&gt;Now, if I MOVE a tile from its position, it then sets the top-left corner of the tile at the intersection of the grid lines, so the tile is completely centered inside the grid tiles.&lt;br /&gt;&lt;br /&gt;So to sum it up&amp;#58; Placing the tile the first time sets the origin at the grid line intersection. If I attempt to move the tile, it sets the origin as to make the tile inside the grid lines.&lt;br /&gt;</description><author>huckler</author><pubDate>Tue, 18 Jan 2011 01:06:46 GMT</pubDate><guid isPermaLink="false">Created Issue: Grid snapping keeps changing.. [2] 20110118010646A</guid></item><item><title>Created Issue: No Overload for Method 'Convert.ChangeType' takes '2' arguments [1]</title><link>http://gleed2d.codeplex.com/workitem/1</link><description>When porting my game over to the XBOX platform, I noticed one issue within the sources.  Under the source code for SerializableDictionary,  Convert.ChangeType&amp;#40;obj, cp.type&amp;#41; throws an &amp;#34;No Overload for Method &amp;#39;Convert.ChangeType&amp;#34; takes &amp;#39;2&amp;#39; arguments, providing culture info, as the third parameter will solve this issue...&lt;br /&gt;&lt;br /&gt;Since there&amp;#39;s no way to send patchs, I have uploaded a .cs file of just the SerializeableDictionary.cs file. Hope this help.&lt;br /&gt;&lt;br /&gt;</description><author>CodeMonkeyVirus</author><pubDate>Wed, 27 Oct 2010 23:26:56 GMT</pubDate><guid isPermaLink="false">Created Issue: No Overload for Method 'Convert.ChangeType' takes '2' arguments [1] 20101027112656P</guid></item></channel></rss>