<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>gleed2d Releases Rss Feed</title><link>http://gleed2d.codeplex.com/releases</link><description>gleed2d Releases Rss Description</description><item><title>Updated Release: GLEED2D 1.3 (Sep 01, 2010)</title><link>http://gleed2d.codeplex.com/releases/view/50413</link><description>&lt;div class="wikidoc"&gt;&lt;h3&gt;Version History&lt;/h3&gt;&lt;b&gt;2010-09-01 - Version 1.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;changed: &amp;#39;Scale&amp;#39; now is a Vector2 (was float) so textures can be scaled differently in X and Y dimension (hold down the X or Y key while scaling to limit scaling to the desired dimension). older level files must be converted for this to work! GLEED2D detects that when opening a level and asks the user to convert the file automatically.&lt;/li&gt;
&lt;li&gt;allow keys 1,2,3 to be used when drawing a PathItem&lt;/li&gt;
&lt;li&gt;as in &amp;quot;Run Level&amp;quot;, a user script/exe can be executed each time the level is &lt;b&gt;saved&lt;/b&gt; (new tab &amp;quot;Save Level&amp;quot; in settings dialog)&lt;/li&gt;
&lt;li&gt;ability to change the default line width of new primitive paths (new setting &amp;quot;DefaultPathItemLineWidth&amp;quot;)&lt;/li&gt;
&lt;li&gt;ability to completely turn on/off the colorhighlight function (new setting &amp;quot;EnableHighlightOnMouseOver&amp;quot;)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2010-08-30 - Version 1.2.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: &amp;quot;Snap to Grid&amp;quot;-Button on main tool bar&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2010-08-29 - Version 1.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;changed: handling of settings file is more robust (settings.ini is created by code if it doesn&amp;#39;t exist on startup)&lt;/li&gt;
&lt;li&gt;added: more TextureOriginMethods (&amp;quot;TopLeft&amp;quot;, &amp;quot;TopRight&amp;quot;, &amp;quot;BottomLeft&amp;quot;, &amp;quot;BottomRight&amp;quot;)&lt;/li&gt;
&lt;li&gt;added: origin of TextureItems is editable in the property grid&lt;/li&gt;
&lt;li&gt;changed: origins are visualized differently (boxes vs. circles)&lt;/li&gt;
&lt;li&gt;added: keys &amp;quot;1&amp;quot;,&amp;quot;2&amp;quot;,&amp;quot;3&amp;quot; can be used instead of left, middle, right mouse button&lt;/li&gt;
&lt;li&gt;added: Quick Guide under &amp;quot;Help&amp;quot; menu&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-20 - Version 1.1.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: Snapped grid position is shown when adding items&lt;/li&gt;
&lt;li&gt;bugfix: Several bugfixes with &amp;quot;Snap to Grid&amp;quot; and Primitive Items.&lt;/li&gt;
&lt;li&gt;bugfix: Got rid of &amp;quot;Paths do not have a common base&amp;quot;-Exception (when textures were on a different drive than the level&amp;#39;s ContentRootFolder)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-16 - Version 1.1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added: New Menu &amp;quot;View&amp;quot;: Grid and World Origin&lt;/li&gt;
&lt;li&gt;Added: Grid and World Origin Appearance fully customizable in Settings Dialog (Snap to grid, Color, etc.)&lt;/li&gt;
&lt;li&gt;Added: New Setting &amp;quot;DefaultTextureOriginMethod&amp;quot;: TextureCenter or Centroid (useful if you plan to use a physics engine like Farseer and have the physics engine create the collision polygons from the texture -&amp;gt; the origin is then calculated as the center of mass = Centroid)&lt;/li&gt;
&lt;li&gt;Added: New Tool: Link selected Items by a Custom Property&lt;/li&gt;
&lt;li&gt;Minor Bugfixes&lt;/li&gt;
&lt;li&gt;IMPORTANT! Level.cs has been changed, replace it in your project in case you used it!&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-09 - Version 1.0.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;bugfix: log.txt now is always saved in the editor&amp;#39;s working directory&lt;/li&gt;
&lt;li&gt;bugfix: no exception if texture doesn&amp;#39;t exist on level loading, but error message instead&lt;/li&gt;
&lt;li&gt;bugfix: JPG and BMP textures can now be selected/moved&lt;/li&gt;
&lt;li&gt;since GIF format is not supported by the internal texture loading function (see this thread), GIF textures are not shown in the Texture Browser&lt;/li&gt;
&lt;li&gt;added: Colorkeying for loading textures. The transparent color can be changed in the Settings Dialog (Default: Magenta).&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Minor bugfix.&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added logging to log.txt in working directory&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-07 - Version 1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;initial version&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>zissakos</author><pubDate>Thu, 02 Sep 2010 10:14:22 GMT</pubDate><guid isPermaLink="false">Updated Release: GLEED2D 1.3 (Sep 01, 2010) 20100902101422A</guid></item><item><title>Released: GLEED2D 1.3 (Sep 01, 2010)</title><link>http://gleed2d.codeplex.com/releases/view/50413</link><description>&lt;div class=wikidoc&gt;&lt;h3&gt;Version History&lt;/h3&gt;&lt;b&gt;2010-09-01 - Version 1.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;changed: &amp;#39;Scale&amp;#39; now is a Vector2 (was float) so textures can be scaled differently in X and Y dimension (hold down the X or Y key while scaling to limit scaling to the desired dimension). older level files must be converted for this to work! GLEED2D detects that when opening a level and asks the user to convert the file automatically.&lt;/li&gt;
&lt;li&gt;allow keys 1,2,3 to be used when drawing a PathItem&lt;/li&gt;
&lt;li&gt;as in &amp;quot;Run Level&amp;quot;, a user script/exe can be executed each time the level is &lt;b&gt;saved&lt;/b&gt; (new tab &amp;quot;Save Level&amp;quot; in settings dialog)&lt;/li&gt;
&lt;li&gt;ability to change the default line width of new primitive paths (new setting &amp;quot;DefaultPathItemLineWidth&amp;quot;)&lt;/li&gt;
&lt;li&gt;ability to completely turn on/off the colorhighlight function (new setting &amp;quot;EnableHighlightOnMouseOver&amp;quot;)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2010-08-30 - Version 1.2.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: &amp;quot;Snap to Grid&amp;quot;-Button on main tool bar&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2010-08-29 - Version 1.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;changed: handling of settings file is more robust (settings.ini is created by code if it doesn&amp;#39;t exist on startup)&lt;/li&gt;
&lt;li&gt;added: more TextureOriginMethods (&amp;quot;TopLeft&amp;quot;, &amp;quot;TopRight&amp;quot;, &amp;quot;BottomLeft&amp;quot;, &amp;quot;BottomRight&amp;quot;)&lt;/li&gt;
&lt;li&gt;added: origin of TextureItems is editable in the property grid&lt;/li&gt;
&lt;li&gt;changed: origins are visualized differently (boxes vs. circles)&lt;/li&gt;
&lt;li&gt;added: keys &amp;quot;1&amp;quot;,&amp;quot;2&amp;quot;,&amp;quot;3&amp;quot; can be used instead of left, middle, right mouse button&lt;/li&gt;
&lt;li&gt;added: Quick Guide under &amp;quot;Help&amp;quot; menu&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-20 - Version 1.1.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: Snapped grid position is shown when adding items&lt;/li&gt;
&lt;li&gt;bugfix: Several bugfixes with &amp;quot;Snap to Grid&amp;quot; and Primitive Items.&lt;/li&gt;
&lt;li&gt;bugfix: Got rid of &amp;quot;Paths do not have a common base&amp;quot;-Exception (when textures were on a different drive than the level&amp;#39;s ContentRootFolder)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-16 - Version 1.1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added: New Menu &amp;quot;View&amp;quot;: Grid and World Origin&lt;/li&gt;
&lt;li&gt;Added: Grid and World Origin Appearance fully customizable in Settings Dialog (Snap to grid, Color, etc.)&lt;/li&gt;
&lt;li&gt;Added: New Setting &amp;quot;DefaultTextureOriginMethod&amp;quot;: TextureCenter or Centroid (useful if you plan to use a physics engine like Farseer and have the physics engine create the collision polygons from the texture -&amp;gt; the origin is then calculated as the center of mass = Centroid)&lt;/li&gt;
&lt;li&gt;Added: New Tool: Link selected Items by a Custom Property&lt;/li&gt;
&lt;li&gt;Minor Bugfixes&lt;/li&gt;
&lt;li&gt;IMPORTANT! Level.cs has been changed, replace it in your project in case you used it!&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-09 - Version 1.0.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;bugfix: log.txt now is always saved in the editor&amp;#39;s working directory&lt;/li&gt;
&lt;li&gt;bugfix: no exception if texture doesn&amp;#39;t exist on level loading, but error message instead&lt;/li&gt;
&lt;li&gt;bugfix: JPG and BMP textures can now be selected/moved&lt;/li&gt;
&lt;li&gt;since GIF format is not supported by the internal texture loading function (see this thread), GIF textures are not shown in the Texture Browser&lt;/li&gt;
&lt;li&gt;added: Colorkeying for loading textures. The transparent color can be changed in the Settings Dialog (Default: Magenta).&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Minor bugfix.&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added logging to log.txt in working directory&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-07 - Version 1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;initial version&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Thu, 02 Sep 2010 10:14:22 GMT</pubDate><guid isPermaLink="false">Released: GLEED2D 1.3 (Sep 01, 2010) 20100902101422A</guid></item><item><title>Updated Release: GLEED2D 1.3 (Sep 01, 2010)</title><link>http://gleed2d.codeplex.com/releases/view/50413</link><description>&lt;div class="wikidoc"&gt;&lt;h3&gt;Version History&lt;/h3&gt;&lt;b&gt;2010-09-01 - Version 1.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;changed: &amp;#39;Scale&amp;#39; now is a Vector2 (was float) so textures can be scaled differently in X and Y dimension (hold down the X or Y key while scaling to limit scaling to the desired dimension). older level files must be converted for this to work! GLEED2D detects that when opening a level and asks the user to convert the file automatically.&lt;/li&gt;
&lt;li&gt;allow keys 1,2,3 to be used when drawing a PathItem&lt;/li&gt;
&lt;li&gt;as in &amp;quot;Run Level&amp;quot;, a user script/exe can be executed each time the level is saved (new tab &amp;quot;Save Level&amp;quot; in settings dialog)&lt;/li&gt;
&lt;li&gt;ability to change the default line width of new primitive paths (new setting &amp;quot;DefaultPathItemLineWidth&amp;quot;)&lt;/li&gt;
&lt;li&gt;ability to completely turn on/off the colorhighlight function (new setting &amp;quot;EnableHighlightOnMouseOver&amp;quot;)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2010-08-30 - Version 1.2.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: &amp;quot;Snap to Grid&amp;quot;-Button on main tool bar&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2010-08-29 - Version 1.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;changed: handling of settings file is more robust (settings.ini is created by code if it doesn&amp;#39;t exist on startup)&lt;/li&gt;
&lt;li&gt;added: more TextureOriginMethods (&amp;quot;TopLeft&amp;quot;, &amp;quot;TopRight&amp;quot;, &amp;quot;BottomLeft&amp;quot;, &amp;quot;BottomRight&amp;quot;)&lt;/li&gt;
&lt;li&gt;added: origin of TextureItems is editable in the property grid&lt;/li&gt;
&lt;li&gt;changed: origins are visualized differently (boxes vs. circles)&lt;/li&gt;
&lt;li&gt;added: keys &amp;quot;1&amp;quot;,&amp;quot;2&amp;quot;,&amp;quot;3&amp;quot; can be used instead of left, middle, right mouse button&lt;/li&gt;
&lt;li&gt;added: Quick Guide under &amp;quot;Help&amp;quot; menu&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-20 - Version 1.1.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: Snapped grid position is shown when adding items&lt;/li&gt;
&lt;li&gt;bugfix: Several bugfixes with &amp;quot;Snap to Grid&amp;quot; and Primitive Items.&lt;/li&gt;
&lt;li&gt;bugfix: Got rid of &amp;quot;Paths do not have a common base&amp;quot;-Exception (when textures were on a different drive than the level&amp;#39;s ContentRootFolder)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-16 - Version 1.1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added: New Menu &amp;quot;View&amp;quot;: Grid and World Origin&lt;/li&gt;
&lt;li&gt;Added: Grid and World Origin Appearance fully customizable in Settings Dialog (Snap to grid, Color, etc.)&lt;/li&gt;
&lt;li&gt;Added: New Setting &amp;quot;DefaultTextureOriginMethod&amp;quot;: TextureCenter or Centroid (useful if you plan to use a physics engine like Farseer and have the physics engine create the collision polygons from the texture -&amp;gt; the origin is then calculated as the center of mass = Centroid)&lt;/li&gt;
&lt;li&gt;Added: New Tool: Link selected Items by a Custom Property&lt;/li&gt;
&lt;li&gt;Minor Bugfixes&lt;/li&gt;
&lt;li&gt;IMPORTANT! Level.cs has been changed, replace it in your project in case you used it!&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-09 - Version 1.0.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;bugfix: log.txt now is always saved in the editor&amp;#39;s working directory&lt;/li&gt;
&lt;li&gt;bugfix: no exception if texture doesn&amp;#39;t exist on level loading, but error message instead&lt;/li&gt;
&lt;li&gt;bugfix: JPG and BMP textures can now be selected/moved&lt;/li&gt;
&lt;li&gt;since GIF format is not supported by the internal texture loading function (see this thread), GIF textures are not shown in the Texture Browser&lt;/li&gt;
&lt;li&gt;added: Colorkeying for loading textures. The transparent color can be changed in the Settings Dialog (Default: Magenta).&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Minor bugfix.&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added logging to log.txt in working directory&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-07 - Version 1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;initial version&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>zissakos</author><pubDate>Wed, 01 Sep 2010 20:10:08 GMT</pubDate><guid isPermaLink="false">Updated Release: GLEED2D 1.3 (Sep 01, 2010) 20100901081008P</guid></item><item><title>Released: GLEED2D 1.3 (Sep 01, 2010)</title><link>http://gleed2d.codeplex.com/releases/view/50413</link><description>&lt;div class=wikidoc&gt;&lt;h3&gt;Version History&lt;/h3&gt;&lt;b&gt;2010-09-01 - Version 1.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;changed: &amp;#39;Scale&amp;#39; now is a Vector2 (was float) so textures can be scaled differently in X and Y dimension (hold down the X or Y key while scaling to limit scaling to the desired dimension). older level files must be converted for this to work! GLEED2D detects that when opening a level and asks the user to convert the file automatically.&lt;/li&gt;
&lt;li&gt;allow keys 1,2,3 to be used when drawing a PathItem&lt;/li&gt;
&lt;li&gt;as in &amp;quot;Run Level&amp;quot;, a user script/exe can be executed each time the level is saved (new tab &amp;quot;Save Level&amp;quot; in settings dialog)&lt;/li&gt;
&lt;li&gt;ability to change the default line width of new primitive paths (new setting &amp;quot;DefaultPathItemLineWidth&amp;quot;)&lt;/li&gt;
&lt;li&gt;ability to completely turn on/off the colorhighlight function (new setting &amp;quot;EnableHighlightOnMouseOver&amp;quot;)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2010-08-30 - Version 1.2.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: &amp;quot;Snap to Grid&amp;quot;-Button on main tool bar&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2010-08-29 - Version 1.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;changed: handling of settings file is more robust (settings.ini is created by code if it doesn&amp;#39;t exist on startup)&lt;/li&gt;
&lt;li&gt;added: more TextureOriginMethods (&amp;quot;TopLeft&amp;quot;, &amp;quot;TopRight&amp;quot;, &amp;quot;BottomLeft&amp;quot;, &amp;quot;BottomRight&amp;quot;)&lt;/li&gt;
&lt;li&gt;added: origin of TextureItems is editable in the property grid&lt;/li&gt;
&lt;li&gt;changed: origins are visualized differently (boxes vs. circles)&lt;/li&gt;
&lt;li&gt;added: keys &amp;quot;1&amp;quot;,&amp;quot;2&amp;quot;,&amp;quot;3&amp;quot; can be used instead of left, middle, right mouse button&lt;/li&gt;
&lt;li&gt;added: Quick Guide under &amp;quot;Help&amp;quot; menu&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-20 - Version 1.1.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: Snapped grid position is shown when adding items&lt;/li&gt;
&lt;li&gt;bugfix: Several bugfixes with &amp;quot;Snap to Grid&amp;quot; and Primitive Items.&lt;/li&gt;
&lt;li&gt;bugfix: Got rid of &amp;quot;Paths do not have a common base&amp;quot;-Exception (when textures were on a different drive than the level&amp;#39;s ContentRootFolder)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-16 - Version 1.1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added: New Menu &amp;quot;View&amp;quot;: Grid and World Origin&lt;/li&gt;
&lt;li&gt;Added: Grid and World Origin Appearance fully customizable in Settings Dialog (Snap to grid, Color, etc.)&lt;/li&gt;
&lt;li&gt;Added: New Setting &amp;quot;DefaultTextureOriginMethod&amp;quot;: TextureCenter or Centroid (useful if you plan to use a physics engine like Farseer and have the physics engine create the collision polygons from the texture -&amp;gt; the origin is then calculated as the center of mass = Centroid)&lt;/li&gt;
&lt;li&gt;Added: New Tool: Link selected Items by a Custom Property&lt;/li&gt;
&lt;li&gt;Minor Bugfixes&lt;/li&gt;
&lt;li&gt;IMPORTANT! Level.cs has been changed, replace it in your project in case you used it!&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-09 - Version 1.0.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;bugfix: log.txt now is always saved in the editor&amp;#39;s working directory&lt;/li&gt;
&lt;li&gt;bugfix: no exception if texture doesn&amp;#39;t exist on level loading, but error message instead&lt;/li&gt;
&lt;li&gt;bugfix: JPG and BMP textures can now be selected/moved&lt;/li&gt;
&lt;li&gt;since GIF format is not supported by the internal texture loading function (see this thread), GIF textures are not shown in the Texture Browser&lt;/li&gt;
&lt;li&gt;added: Colorkeying for loading textures. The transparent color can be changed in the Settings Dialog (Default: Magenta).&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Minor bugfix.&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added logging to log.txt in working directory&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-07 - Version 1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;initial version&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Wed, 01 Sep 2010 20:10:08 GMT</pubDate><guid isPermaLink="false">Released: GLEED2D 1.3 (Sep 01, 2010) 20100901081008P</guid></item><item><title>Updated Release: GLEED2D 1.3 (Sep 01, 2010)</title><link>http://gleed2d.codeplex.com/releases/view/50413</link><description>&lt;div class="wikidoc"&gt;&lt;h3&gt;Version History&lt;/h3&gt;&lt;b&gt;2010-09-01 - Version 1.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;changed: &amp;#39;Scale&amp;#39; now is a Vector2 (was float) so textures can be scaled differently in X and Y dimension &lt;/li&gt;&lt;/ul&gt;
  (hold down the X or Y key while scaling to limit scaling to the desired dimension).&lt;br /&gt;  CAUTION: older level files must be converted for this to work! &lt;br /&gt;  GLEED2D detects that when opening a level and asks the user to convert the file automatically.
&lt;ul&gt;&lt;li&gt;allow keys 1,2,3 to be used when drawing a PathItem&lt;/li&gt;
&lt;li&gt;as in &amp;quot;Run Level&amp;quot;, a user script/exe can be executed each time the level is saved (new tab &amp;quot;Save Level&amp;quot; in settings dialog)&lt;/li&gt;
&lt;li&gt;ability to change the default line width of new primitive paths (new setting &amp;quot;DefaultPathItemLineWidth&amp;quot;)&lt;/li&gt;
&lt;li&gt;ability to completely turn on/off the colorhighlight function (new setting &amp;quot;EnableHighlightOnMouseOver&amp;quot;)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2010-08-30 - Version 1.2.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: &amp;quot;Snap to Grid&amp;quot;-Button on main tool bar&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2010-08-29 - Version 1.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;changed: handling of settings file is more robust (settings.ini is created by code if it doesn&amp;#39;t exist on startup)&lt;/li&gt;
&lt;li&gt;added: more TextureOriginMethods (&amp;quot;TopLeft&amp;quot;, &amp;quot;TopRight&amp;quot;, &amp;quot;BottomLeft&amp;quot;, &amp;quot;BottomRight&amp;quot;)&lt;/li&gt;
&lt;li&gt;added: origin of TextureItems is editable in the property grid&lt;/li&gt;
&lt;li&gt;changed: origins are visualized differently (boxes vs. circles)&lt;/li&gt;
&lt;li&gt;added: keys &amp;quot;1&amp;quot;,&amp;quot;2&amp;quot;,&amp;quot;3&amp;quot; can be used instead of left, middle, right mouse button&lt;/li&gt;
&lt;li&gt;added: Quick Guide under &amp;quot;Help&amp;quot; menu&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-20 - Version 1.1.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: Snapped grid position is shown when adding items&lt;/li&gt;
&lt;li&gt;bugfix: Several bugfixes with &amp;quot;Snap to Grid&amp;quot; and Primitive Items.&lt;/li&gt;
&lt;li&gt;bugfix: Got rid of &amp;quot;Paths do not have a common base&amp;quot;-Exception (when textures were on a different drive than the level&amp;#39;s ContentRootFolder)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-16 - Version 1.1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added: New Menu &amp;quot;View&amp;quot;: Grid and World Origin&lt;/li&gt;
&lt;li&gt;Added: Grid and World Origin Appearance fully customizable in Settings Dialog (Snap to grid, Color, etc.)&lt;/li&gt;
&lt;li&gt;Added: New Setting &amp;quot;DefaultTextureOriginMethod&amp;quot;: TextureCenter or Centroid (useful if you plan to use a physics engine like Farseer and have the physics engine create the collision polygons from the texture -&amp;gt; the origin is then calculated as the center of mass = Centroid)&lt;/li&gt;
&lt;li&gt;Added: New Tool: Link selected Items by a Custom Property&lt;/li&gt;
&lt;li&gt;Minor Bugfixes&lt;/li&gt;
&lt;li&gt;IMPORTANT! Level.cs has been changed, replace it in your project in case you used it!&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-09 - Version 1.0.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;bugfix: log.txt now is always saved in the editor&amp;#39;s working directory&lt;/li&gt;
&lt;li&gt;bugfix: no exception if texture doesn&amp;#39;t exist on level loading, but error message instead&lt;/li&gt;
&lt;li&gt;bugfix: JPG and BMP textures can now be selected/moved&lt;/li&gt;
&lt;li&gt;since GIF format is not supported by the internal texture loading function (see this thread), GIF textures are not shown in the Texture Browser&lt;/li&gt;
&lt;li&gt;added: Colorkeying for loading textures. The transparent color can be changed in the Settings Dialog (Default: Magenta).&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Minor bugfix.&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added logging to log.txt in working directory&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-07 - Version 1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;initial version&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>zissakos</author><pubDate>Wed, 01 Sep 2010 20:09:15 GMT</pubDate><guid isPermaLink="false">Updated Release: GLEED2D 1.3 (Sep 01, 2010) 20100901080915P</guid></item><item><title>Updated Release: GLEED2D 1.3 (Sep 01, 2010)</title><link>http://gleed2d.codeplex.com/releases/view/50413</link><description>&lt;div class="wikidoc"&gt;&lt;h3&gt;Version History&lt;/h3&gt;&lt;b&gt;2010-09-01 - Version 1.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;changed: &amp;#39;Scale&amp;#39; now is a Vector2 (was float) so textures can be scaled differently in X and Y dimension &lt;/li&gt;&lt;/ul&gt;
  (hold down the X or Y key while scaling to limit scaling to the desired dimension).&lt;br /&gt;  CAUTION: older level files must be converted for this to work! &lt;br /&gt;  GLEED2D detects that when opening a level and asks the user to convert the file automatically.
&lt;ul&gt;&lt;li&gt;allow keys 1,2,3 to be used when drawing a PathItem&lt;/li&gt;
&lt;li&gt;as in &amp;quot;Run Level&amp;quot;, a user script/exe can be executed each time the level is saved (new tab &amp;quot;Save Level&amp;quot; in settings dialog)&lt;/li&gt;
&lt;li&gt;ability to change the default line width of new primitive paths (new setting &amp;quot;DefaultPathItemLineWidth&amp;quot;)&lt;/li&gt;
&lt;li&gt;ability to completely turn on/off the colorhighlight function (new setting &amp;quot;EnableHighlightOnMouseOver&amp;quot;)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2010-08-30 - Version 1.2.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: &amp;quot;Snap to Grid&amp;quot;-Button on main tool bar&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2010-08-29 - Version 1.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;changed: handling of settings file is more robust (settings.ini is created by code if it doesn&amp;#39;t exist on startup)&lt;/li&gt;
&lt;li&gt;added: more TextureOriginMethods (&amp;quot;TopLeft&amp;quot;, &amp;quot;TopRight&amp;quot;, &amp;quot;BottomLeft&amp;quot;, &amp;quot;BottomRight&amp;quot;)&lt;/li&gt;
&lt;li&gt;added: origin of TextureItems is editable in the property grid&lt;/li&gt;
&lt;li&gt;changed: origins are visualized differently (boxes vs. circles)&lt;/li&gt;
&lt;li&gt;added: keys &amp;quot;1&amp;quot;,&amp;quot;2&amp;quot;,&amp;quot;3&amp;quot; can be used instead of left, middle, right mouse button&lt;/li&gt;
&lt;li&gt;added: Quick Guide under &amp;quot;Help&amp;quot; menu&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-20 - Version 1.1.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: Snapped grid position is shown when adding items&lt;/li&gt;
&lt;li&gt;bugfix: Several bugfixes with &amp;quot;Snap to Grid&amp;quot; and Primitive Items.&lt;/li&gt;
&lt;li&gt;bugfix: Got rid of &amp;quot;Paths do not have a common base&amp;quot;-Exception (when textures were on a different drive than the level&amp;#39;s ContentRootFolder)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-16 - Version 1.1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added: New Menu &amp;quot;View&amp;quot;: Grid and World Origin&lt;/li&gt;
&lt;li&gt;Added: Grid and World Origin Appearance fully customizable in Settings Dialog (Snap to grid, Color, etc.)&lt;/li&gt;
&lt;li&gt;Added: New Setting &amp;quot;DefaultTextureOriginMethod&amp;quot;: TextureCenter or Centroid (useful if you plan to use a physics engine like Farseer and have the physics engine create the collision polygons from the texture -&amp;gt; the origin is then calculated as the center of mass = Centroid)&lt;/li&gt;
&lt;li&gt;Added: New Tool: Link selected Items by a Custom Property&lt;/li&gt;
&lt;li&gt;Minor Bugfixes&lt;/li&gt;
&lt;li&gt;IMPORTANT! Level.cs has been changed, replace it in your project in case you used it!&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-09 - Version 1.0.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;bugfix: log.txt now is always saved in the editor&amp;#39;s working directory&lt;/li&gt;
&lt;li&gt;bugfix: no exception if texture doesn&amp;#39;t exist on level loading, but error message instead&lt;/li&gt;
&lt;li&gt;bugfix: JPG and BMP textures can now be selected/moved&lt;/li&gt;
&lt;li&gt;since GIF format is not supported by the internal texture loading function (see this thread), GIF textures are not shown in the Texture Browser&lt;/li&gt;
&lt;li&gt;added: Colorkeying for loading textures. The transparent color can be changed in the Settings Dialog (Default: Magenta).&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Minor bugfix.&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added logging to log.txt in working directory&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-07 - Version 1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;initial version&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>zissakos</author><pubDate>Wed, 01 Sep 2010 20:08:38 GMT</pubDate><guid isPermaLink="false">Updated Release: GLEED2D 1.3 (Sep 01, 2010) 20100901080838P</guid></item><item><title>Updated Release: GLEED2D 1.3 (Sep 01, 2010)</title><link>http://gleed2d.codeplex.com/releases/view/50413</link><description>&lt;div class="wikidoc"&gt;&lt;h3&gt;Version History&lt;/h3&gt;&lt;b&gt;2010-09-01 - Version 1.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;changed: &amp;#39;Scale&amp;#39; now is a Vector2 (was float) so textures can be scaled differently in X and Y dimension &lt;/li&gt;&lt;/ul&gt;
  (hold down the X or Y key while scaling to limit scaling to the desired dimension).&lt;br /&gt;  CAUTION: older level files must be converted for this to work! &lt;br /&gt;  GLEED2D detects that when opening a level and asks the user to convert the file automatically.
&lt;ul&gt;&lt;li&gt;allow keys 1,2,3 to be used when drawing a PathItem&lt;/li&gt;
&lt;li&gt;as in &amp;quot;Run Level&amp;quot;, a user script/exe can be executed each time the level is saved (new tab &amp;quot;Save Level&amp;quot; in settings dialog)&lt;/li&gt;
&lt;li&gt;ability to change the default line width of new primitive paths (new setting &amp;quot;DefaultPathItemLineWidth&amp;quot;)&lt;/li&gt;
&lt;li&gt;ability to completely turn on/off the colorhighlight function (new setting &amp;quot;EnableHighlightOnMouseOver&amp;quot;)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2010-08-30 - Version 1.2.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: &amp;quot;Snap to Grid&amp;quot;-Button on main tool bar&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2010-08-29 - Version 1.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;changed: handling of settings file is more robust (settings.ini is created by code if it doesn&amp;#39;t exist on startup)&lt;/li&gt;
&lt;li&gt;added: more TextureOriginMethods (&amp;quot;TopLeft&amp;quot;, &amp;quot;TopRight&amp;quot;, &amp;quot;BottomLeft&amp;quot;, &amp;quot;BottomRight&amp;quot;)&lt;/li&gt;
&lt;li&gt;added: origin of TextureItems is editable in the property grid&lt;/li&gt;
&lt;li&gt;changed: origins are visualized differently (boxes vs. circles)&lt;/li&gt;
&lt;li&gt;added: keys &amp;quot;1&amp;quot;,&amp;quot;2&amp;quot;,&amp;quot;3&amp;quot; can be used instead of left, middle, right mouse button&lt;/li&gt;
&lt;li&gt;added: Quick Guide under &amp;quot;Help&amp;quot; menu&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-20 - Version 1.1.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: Snapped grid position is shown when adding items&lt;/li&gt;
&lt;li&gt;bugfix: Several bugfixes with &amp;quot;Snap to Grid&amp;quot; and Primitive Items.&lt;/li&gt;
&lt;li&gt;bugfix: Got rid of &amp;quot;Paths do not have a common base&amp;quot;-Exception (when textures were on a different drive than the level&amp;#39;s ContentRootFolder)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-16 - Version 1.1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added: New Menu &amp;quot;View&amp;quot;: Grid and World Origin&lt;/li&gt;
&lt;li&gt;Added: Grid and World Origin Appearance fully customizable in Settings Dialog (Snap to grid, Color, etc.)&lt;/li&gt;
&lt;li&gt;Added: New Setting &amp;quot;DefaultTextureOriginMethod&amp;quot;: TextureCenter or Centroid (useful if you plan to use a physics engine like Farseer and have the physics engine create the collision polygons from the texture -&amp;gt; the origin is then calculated as the center of mass = Centroid)&lt;/li&gt;
&lt;li&gt;Added: New Tool: Link selected Items by a Custom Property&lt;/li&gt;
&lt;li&gt;Minor Bugfixes&lt;/li&gt;
&lt;li&gt;IMPORTANT! Level.cs has been changed, replace it in your project in case you used it!&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-09 - Version 1.0.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;bugfix: log.txt now is always saved in the editor&amp;#39;s working directory&lt;/li&gt;
&lt;li&gt;bugfix: no exception if texture doesn&amp;#39;t exist on level loading, but error message instead&lt;/li&gt;
&lt;li&gt;bugfix: JPG and BMP textures can now be selected/moved&lt;/li&gt;
&lt;li&gt;since GIF format is not supported by the internal texture loading function (see this thread), GIF textures are not shown in the Texture Browser&lt;/li&gt;
&lt;li&gt;added: Colorkeying for loading textures. The transparent color can be changed in the Settings Dialog (Default: Magenta).&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Minor bugfix.&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added logging to log.txt in working directory&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-07 - Version 1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;initial version&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>zissakos</author><pubDate>Wed, 01 Sep 2010 20:07:38 GMT</pubDate><guid isPermaLink="false">Updated Release: GLEED2D 1.3 (Sep 01, 2010) 20100901080738P</guid></item><item><title>Updated Release: GLEED2D 1.2.1 (Aug 30, 2010)</title><link>http://gleed2d.codeplex.com/releases/view/50413</link><description>&lt;div class="wikidoc"&gt;&lt;h3&gt;Version History&lt;/h3&gt;&lt;b&gt;2010-08-30 - Version 1.2.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: &amp;quot;Snap to Grid&amp;quot;-Button on main tool bar&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2010-08-29 - Version 1.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;changed: handling of settings file is more robust (settings.ini is created by code if it doesn&amp;#39;t exist on startup)&lt;/li&gt;
&lt;li&gt;added: more TextureOriginMethods (&amp;quot;TopLeft&amp;quot;, &amp;quot;TopRight&amp;quot;, &amp;quot;BottomLeft&amp;quot;, &amp;quot;BottomRight&amp;quot;)&lt;/li&gt;
&lt;li&gt;added: origin of TextureItems is editable in the property grid&lt;/li&gt;
&lt;li&gt;changed: origins are visualized differently (boxes vs. circles)&lt;/li&gt;
&lt;li&gt;added: keys &amp;quot;1&amp;quot;,&amp;quot;2&amp;quot;,&amp;quot;3&amp;quot; can be used instead of left, middle, right mouse button&lt;/li&gt;
&lt;li&gt;added: Quick Guide under &amp;quot;Help&amp;quot; menu&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-20 - Version 1.1.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: Snapped grid position is shown when adding items&lt;/li&gt;
&lt;li&gt;bugfix: Several bugfixes with &amp;quot;Snap to Grid&amp;quot; and Primitive Items.&lt;/li&gt;
&lt;li&gt;bugfix: Got rid of &amp;quot;Paths do not have a common base&amp;quot;-Exception (when textures were on a different drive than the level&amp;#39;s ContentRootFolder)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-16 - Version 1.1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added: New Menu &amp;quot;View&amp;quot;: Grid and World Origin&lt;/li&gt;
&lt;li&gt;Added: Grid and World Origin Appearance fully customizable in Settings Dialog (Snap to grid, Color, etc.)&lt;/li&gt;
&lt;li&gt;Added: New Setting &amp;quot;DefaultTextureOriginMethod&amp;quot;: TextureCenter or Centroid (useful if you plan to use a physics engine like Farseer and have the physics engine create the collision polygons from the texture -&amp;gt; the origin is then calculated as the center of mass = Centroid)&lt;/li&gt;
&lt;li&gt;Added: New Tool: Link selected Items by a Custom Property&lt;/li&gt;
&lt;li&gt;Minor Bugfixes&lt;/li&gt;
&lt;li&gt;IMPORTANT! Level.cs has been changed, replace it in your project in case you used it!&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-09 - Version 1.0.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;bugfix: log.txt now is always saved in the editor&amp;#39;s working directory&lt;/li&gt;
&lt;li&gt;bugfix: no exception if texture doesn&amp;#39;t exist on level loading, but error message instead&lt;/li&gt;
&lt;li&gt;bugfix: JPG and BMP textures can now be selected/moved&lt;/li&gt;
&lt;li&gt;since GIF format is not supported by the internal texture loading function (see this thread), GIF textures are not shown in the Texture Browser&lt;/li&gt;
&lt;li&gt;added: Colorkeying for loading textures. The transparent color can be changed in the Settings Dialog (Default: Magenta).&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Minor bugfix.&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added logging to log.txt in working directory&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-07 - Version 1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;initial version&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>zissakos</author><pubDate>Mon, 30 Aug 2010 19:44:28 GMT</pubDate><guid isPermaLink="false">Updated Release: GLEED2D 1.2.1 (Aug 30, 2010) 20100830074428P</guid></item><item><title>Released: GLEED2D 1.2.1 (Aug 30, 2010)</title><link>http://gleed2d.codeplex.com/releases/view/50413</link><description>&lt;div class=wikidoc&gt;&lt;h3&gt;Version History&lt;/h3&gt;&lt;b&gt;2010-08-30 - Version 1.2.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: &amp;quot;Snap to Grid&amp;quot;-Button on main tool bar&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2010-08-29 - Version 1.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;changed: handling of settings file is more robust (settings.ini is created by code if it doesn&amp;#39;t exist on startup)&lt;/li&gt;
&lt;li&gt;added: more TextureOriginMethods (&amp;quot;TopLeft&amp;quot;, &amp;quot;TopRight&amp;quot;, &amp;quot;BottomLeft&amp;quot;, &amp;quot;BottomRight&amp;quot;)&lt;/li&gt;
&lt;li&gt;added: origin of TextureItems is editable in the property grid&lt;/li&gt;
&lt;li&gt;changed: origins are visualized differently (boxes vs. circles)&lt;/li&gt;
&lt;li&gt;added: keys &amp;quot;1&amp;quot;,&amp;quot;2&amp;quot;,&amp;quot;3&amp;quot; can be used instead of left, middle, right mouse button&lt;/li&gt;
&lt;li&gt;added: Quick Guide under &amp;quot;Help&amp;quot; menu&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-20 - Version 1.1.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: Snapped grid position is shown when adding items&lt;/li&gt;
&lt;li&gt;bugfix: Several bugfixes with &amp;quot;Snap to Grid&amp;quot; and Primitive Items.&lt;/li&gt;
&lt;li&gt;bugfix: Got rid of &amp;quot;Paths do not have a common base&amp;quot;-Exception (when textures were on a different drive than the level&amp;#39;s ContentRootFolder)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-16 - Version 1.1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added: New Menu &amp;quot;View&amp;quot;: Grid and World Origin&lt;/li&gt;
&lt;li&gt;Added: Grid and World Origin Appearance fully customizable in Settings Dialog (Snap to grid, Color, etc.)&lt;/li&gt;
&lt;li&gt;Added: New Setting &amp;quot;DefaultTextureOriginMethod&amp;quot;: TextureCenter or Centroid (useful if you plan to use a physics engine like Farseer and have the physics engine create the collision polygons from the texture -&amp;gt; the origin is then calculated as the center of mass = Centroid)&lt;/li&gt;
&lt;li&gt;Added: New Tool: Link selected Items by a Custom Property&lt;/li&gt;
&lt;li&gt;Minor Bugfixes&lt;/li&gt;
&lt;li&gt;IMPORTANT! Level.cs has been changed, replace it in your project in case you used it!&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-09 - Version 1.0.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;bugfix: log.txt now is always saved in the editor&amp;#39;s working directory&lt;/li&gt;
&lt;li&gt;bugfix: no exception if texture doesn&amp;#39;t exist on level loading, but error message instead&lt;/li&gt;
&lt;li&gt;bugfix: JPG and BMP textures can now be selected/moved&lt;/li&gt;
&lt;li&gt;since GIF format is not supported by the internal texture loading function (see this thread), GIF textures are not shown in the Texture Browser&lt;/li&gt;
&lt;li&gt;added: Colorkeying for loading textures. The transparent color can be changed in the Settings Dialog (Default: Magenta).&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Minor bugfix.&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added logging to log.txt in working directory&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-07 - Version 1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;initial version&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;</description><author></author><pubDate>Mon, 30 Aug 2010 19:44:28 GMT</pubDate><guid isPermaLink="false">Released: GLEED2D 1.2.1 (Aug 30, 2010) 20100830074428P</guid></item><item><title>Updated Release: GLEED2D 1.2.1 (Aug 30, 2010)</title><link>http://gleed2d.codeplex.com/releases/view/50413</link><description>&lt;div class="wikidoc"&gt;&lt;h3&gt;Version History&lt;/h3&gt;&lt;b&gt;2010-08-30 Version 1.2.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: &amp;quot;Snap to Grid&amp;quot;-Button on main tool bar&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2010-08-29 Version 1.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;changed: handling of settings file is more robust (settings.ini is created by code if it doesn&amp;#39;t exist on startup)&lt;/li&gt;
&lt;li&gt;added: more TextureOriginMethods (&amp;quot;TopLeft&amp;quot;, &amp;quot;TopRight&amp;quot;, &amp;quot;BottomLeft&amp;quot;, &amp;quot;BottomRight&amp;quot;)&lt;/li&gt;
&lt;li&gt;added: origin of TextureItems is editable in the property grid&lt;/li&gt;
&lt;li&gt;changed: origins are visualized differently (boxes vs. circles)&lt;/li&gt;
&lt;li&gt;added: keys &amp;quot;1&amp;quot;,&amp;quot;2&amp;quot;,&amp;quot;3&amp;quot; can be used instead of left, middle, right mouse button&lt;/li&gt;
&lt;li&gt;added: Quick Guide under &amp;quot;Help&amp;quot; menu&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-20 - Version 1.1.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: Snapped grid position is shown when adding items&lt;/li&gt;
&lt;li&gt;bugfix: Several bugfixes with &amp;quot;Snap to Grid&amp;quot; and Primitive Items.&lt;/li&gt;
&lt;li&gt;bugfix: Got rid of &amp;quot;Paths do not have a common base&amp;quot;-Exception (when textures were on a different drive than the level&amp;#39;s ContentRootFolder)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-16 - Version 1.1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added: New Menu &amp;quot;View&amp;quot;: Grid and World Origin&lt;/li&gt;
&lt;li&gt;Added: Grid and World Origin Appearance fully customizable in Settings Dialog (Snap to grid, Color, etc.)&lt;/li&gt;
&lt;li&gt;Added: New Setting &amp;quot;DefaultTextureOriginMethod&amp;quot;: TextureCenter or Centroid (useful if you plan to use a physics engine like Farseer and have the physics engine create the collision polygons from the texture -&amp;gt; the origin is then calculated as the center of mass = Centroid)&lt;/li&gt;
&lt;li&gt;Added: New Tool: Link selected Items by a Custom Property&lt;/li&gt;
&lt;li&gt;Minor Bugfixes&lt;/li&gt;
&lt;li&gt;IMPORTANT! Level.cs has been changed, replace it in your project in case you used it!&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-09 - Version 1.0.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;bugfix: log.txt now is always saved in the editor&amp;#39;s working directory&lt;/li&gt;
&lt;li&gt;bugfix: no exception if texture doesn&amp;#39;t exist on level loading, but error message instead&lt;/li&gt;
&lt;li&gt;bugfix: JPG and BMP textures can now be selected/moved&lt;/li&gt;
&lt;li&gt;since GIF format is not supported by the internal texture loading function (see this thread), GIF textures are not shown in the Texture Browser&lt;/li&gt;
&lt;li&gt;added: Colorkeying for loading textures. The transparent color can be changed in the Settings Dialog (Default: Magenta).&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Minor bugfix.&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added logging to log.txt in working directory&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-07 - Version 1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;initial version&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>zissakos</author><pubDate>Mon, 30 Aug 2010 19:43:05 GMT</pubDate><guid isPermaLink="false">Updated Release: GLEED2D 1.2.1 (Aug 30, 2010) 20100830074305P</guid></item><item><title>Updated Release: GLEED2D 1.1.1 (Aug 30, 2010)</title><link>http://gleed2d.codeplex.com/releases/view/50413</link><description>&lt;div class="wikidoc"&gt;&lt;h3&gt;Version History&lt;/h3&gt;&lt;b&gt;2010-08-30 Version 1.2.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: &amp;quot;Snap to Grid&amp;quot;-Button on main tool bar&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2010-08-29 Version 1.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;changed: handling of settings file is more robust (settings.ini is created by code if it doesn&amp;#39;t exist on startup)&lt;/li&gt;
&lt;li&gt;added: more TextureOriginMethods (&amp;quot;TopLeft&amp;quot;, &amp;quot;TopRight&amp;quot;, &amp;quot;BottomLeft&amp;quot;, &amp;quot;BottomRight&amp;quot;)&lt;/li&gt;
&lt;li&gt;added: origin of TextureItems is editable in the property grid&lt;/li&gt;
&lt;li&gt;changed: origins are visualized differently (boxes vs. circles)&lt;/li&gt;
&lt;li&gt;added: keys &amp;quot;1&amp;quot;,&amp;quot;2&amp;quot;,&amp;quot;3&amp;quot; can be used instead of left, middle, right mouse button&lt;/li&gt;
&lt;li&gt;added: Quick Guide under &amp;quot;Help&amp;quot; menu&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-20 - Version 1.1.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: Snapped grid position is shown when adding items&lt;/li&gt;
&lt;li&gt;bugfix: Several bugfixes with &amp;quot;Snap to Grid&amp;quot; and Primitive Items.&lt;/li&gt;
&lt;li&gt;bugfix: Got rid of &amp;quot;Paths do not have a common base&amp;quot;-Exception (when textures were on a different drive than the level&amp;#39;s ContentRootFolder)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-16 - Version 1.1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added: New Menu &amp;quot;View&amp;quot;: Grid and World Origin&lt;/li&gt;
&lt;li&gt;Added: Grid and World Origin Appearance fully customizable in Settings Dialog (Snap to grid, Color, etc.)&lt;/li&gt;
&lt;li&gt;Added: New Setting &amp;quot;DefaultTextureOriginMethod&amp;quot;: TextureCenter or Centroid (useful if you plan to use a physics engine like Farseer and have the physics engine create the collision polygons from the texture -&amp;gt; the origin is then calculated as the center of mass = Centroid)&lt;/li&gt;
&lt;li&gt;Added: New Tool: Link selected Items by a Custom Property&lt;/li&gt;
&lt;li&gt;Minor Bugfixes&lt;/li&gt;
&lt;li&gt;IMPORTANT! Level.cs has been changed, replace it in your project in case you used it!&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-09 - Version 1.0.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;bugfix: log.txt now is always saved in the editor&amp;#39;s working directory&lt;/li&gt;
&lt;li&gt;bugfix: no exception if texture doesn&amp;#39;t exist on level loading, but error message instead&lt;/li&gt;
&lt;li&gt;bugfix: JPG and BMP textures can now be selected/moved&lt;/li&gt;
&lt;li&gt;since GIF format is not supported by the internal texture loading function (see this thread), GIF textures are not shown in the Texture Browser&lt;/li&gt;
&lt;li&gt;added: Colorkeying for loading textures. The transparent color can be changed in the Settings Dialog (Default: Magenta).&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Minor bugfix.&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added logging to log.txt in working directory&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-07 - Version 1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;initial version&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>zissakos</author><pubDate>Mon, 30 Aug 2010 19:42:43 GMT</pubDate><guid isPermaLink="false">Updated Release: GLEED2D 1.1.1 (Aug 30, 2010) 20100830074243P</guid></item><item><title>Updated Release: GLEED2D 1.1.1 (Jul 20, 2009)</title><link>http://gleed2d.codeplex.com/releases/view/50413</link><description>&lt;div class="wikidoc"&gt;&lt;h3&gt;Version History&lt;/h3&gt;&lt;b&gt;2009-07-20 - Version 1.1.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: Snapped grid position is shown when adding items&lt;/li&gt;
&lt;li&gt;bugfix: Several bugfixes with &amp;quot;Snap to Grid&amp;quot; and Primitive Items.&lt;/li&gt;
&lt;li&gt;bugfix: Got rid of &amp;quot;Paths do not have a common base&amp;quot;-Exception (when textures were on a different drive than the level&amp;#39;s ContentRootFolder)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-16 - Version 1.1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added: New Menu &amp;quot;View&amp;quot;: Grid and World Origin&lt;/li&gt;
&lt;li&gt;Added: Grid and World Origin Appearance fully customizable in Settings Dialog (Snap to grid, Color, etc.)&lt;/li&gt;
&lt;li&gt;Added: New Setting &amp;quot;DefaultTextureOriginMethod&amp;quot;: TextureCenter or Centroid (useful if you plan to use a physics engine like Farseer and have the physics engine create the collision polygons from the texture -&amp;gt; the origin is then calculated as the center of mass = Centroid)&lt;/li&gt;
&lt;li&gt;Added: New Tool: Link selected Items by a Custom Property&lt;/li&gt;
&lt;li&gt;Minor Bugfixes&lt;/li&gt;
&lt;li&gt;IMPORTANT! Level.cs has been changed, replace it in your project in case you used it!&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-09 - Version 1.0.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;bugfix: log.txt now is always saved in the editor&amp;#39;s working directory&lt;/li&gt;
&lt;li&gt;bugfix: no exception if texture doesn&amp;#39;t exist on level loading, but error message instead&lt;/li&gt;
&lt;li&gt;bugfix: JPG and BMP textures can now be selected/moved&lt;/li&gt;
&lt;li&gt;since GIF format is not supported by the internal texture loading function (see this thread), GIF textures are not shown in the Texture Browser&lt;/li&gt;
&lt;li&gt;added: Colorkeying for loading textures. The transparent color can be changed in the Settings Dialog (Default: Magenta).&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Minor bugfix.&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - Version 1.0.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added logging to log.txt in working directory&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-07 - Version 1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;initial version&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>zissakos</author><pubDate>Wed, 18 Aug 2010 08:59:06 GMT</pubDate><guid isPermaLink="false">Updated Release: GLEED2D 1.1.1 (Jul 20, 2009) 20100818085906A</guid></item><item><title>Updated Release: GLEED2D 1.1.1 (Jul 20, 2009)</title><link>http://gleed2d.codeplex.com/releases/view/50413</link><description>&lt;div class="wikidoc"&gt;&lt;h3&gt;Version History&lt;/h3&gt;&lt;b&gt;2009-07-20 - GLEED2D 1.1.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: Snapped grid position is shown when adding items&lt;/li&gt;
&lt;li&gt;bugfix: Several bugfixes with &amp;quot;Snap to Grid&amp;quot; and Primitive Items.&lt;/li&gt;
&lt;li&gt;bugfix: Got rid of &amp;quot;Paths do not have a common base&amp;quot;-Exception (when textures were on a different drive than the level&amp;#39;s ContentRootFolder)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-16 - GLEED2D 1.1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added: New Menu &amp;quot;View&amp;quot;: Grid and World Origin&lt;/li&gt;
&lt;li&gt;Added: Grid and World Origin Appearance fully customizable in Settings Dialog (Snap to grid, Color, etc.)&lt;/li&gt;
&lt;li&gt;Added: New Setting &amp;quot;DefaultTextureOriginMethod&amp;quot;: TextureCenter or Centroid (useful if you plan to use a physics engine like Farseer and have the physics engine create the collision polygons from the texture -&amp;gt; the origin is then calculated as the center of mass = Centroid)&lt;/li&gt;
&lt;li&gt;Added: New Tool: Link selected Items by a Custom Property&lt;/li&gt;
&lt;li&gt;Minor Bugfixes&lt;/li&gt;
&lt;li&gt;IMPORTANT! Level.cs has been changed, replace it in your project in case you used it!&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-09 - GLEED2D 1.0.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;bugfix: log.txt now is always saved in the editor&amp;#39;s working directory&lt;/li&gt;
&lt;li&gt;bugfix: no exception if texture doesn&amp;#39;t exist on level loading, but error message instead&lt;/li&gt;
&lt;li&gt;bugfix: JPG and BMP textures can now be selected/moved&lt;/li&gt;
&lt;li&gt;since GIF format is not supported by the internal texture loading function (see this thread), GIF textures are not shown in the Texture Browser&lt;/li&gt;
&lt;li&gt;added: Colorkeying for loading textures. The transparent color can be changed in the Settings Dialog (Default: Magenta).&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - GLEED2D 1.0.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Minor bugfix.&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - GLEED2D 1.0.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added logging to log.txt in working directory&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-07 - GLEED2D 1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;initial version&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>zissakos</author><pubDate>Wed, 11 Aug 2010 12:44:08 GMT</pubDate><guid isPermaLink="false">Updated Release: GLEED2D 1.1.1 (Jul 20, 2009) 20100811124408P</guid></item><item><title>Updated Release: GLEED2D 1.1.1 (Jul 20, 2009)</title><link>http://gleed2d.codeplex.com/releases/view/50413</link><description>&lt;div class="wikidoc"&gt;&lt;h3&gt;Version History&lt;/h3&gt;&lt;b&gt;2009-07-20 - GLEED2D 1.1.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: Snapped grid position is shown when adding items&lt;/li&gt;
&lt;li&gt;bugfix: Several bugfixes with &amp;quot;Snap to Grid&amp;quot; and Primitive Items.&lt;/li&gt;
&lt;li&gt;bugfix: Got rid of &amp;quot;Paths do not have a common base&amp;quot;-Exception (when textures were on a different drive than the level&amp;#39;s ContentRootFolder)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-16 - GLEED2D 1.1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added: New Menu &amp;quot;View&amp;quot;: Grid and World Origin&lt;/li&gt;
&lt;li&gt;Added: Grid and World Origin Appearance fully customizable in Settings Dialog (Snap to grid, Color, etc.)&lt;/li&gt;
&lt;li&gt;Added: New Setting &amp;quot;DefaultTextureOriginMethod&amp;quot;: TextureCenter or Centroid (useful if you plan to use a physics engine like Farseer and have the physics engine create the collision polygons from the texture -&amp;gt; the origin is then calculated as the center of mass = Centroid)&lt;/li&gt;
&lt;li&gt;Added: New Tool: Link selected Items by a Custom Property&lt;/li&gt;
&lt;li&gt;Minor Bugfixes&lt;/li&gt;
&lt;li&gt;IMPORTANT! Level.cs has been changed, replace it in your project in case you used it!&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-09 - GLEED2D 1.0.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;bugfix: log.txt now is always saved in the editor&amp;#39;s working directory&lt;/li&gt;
&lt;li&gt;bugfix: no exception if texture doesn&amp;#39;t exist on level loading, but error message instead&lt;/li&gt;
&lt;li&gt;bugfix: JPG and BMP textures can now be selected/moved&lt;/li&gt;
&lt;li&gt;since GIF format is not supported by the internal texture loading function (see this thread), GIF textures are not shown in the Texture Browser&lt;/li&gt;
&lt;li&gt;added: Colorkeying for loading textures. The transparent color can be changed in the Settings Dialog (Default: Magenta).&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - GLEED2D 1.0.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Minor bugfix.&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - GLEED2D 1.0.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added logging to log.txt in working directory&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-07 - GLEED2D 1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;initial version&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>zissakos</author><pubDate>Wed, 11 Aug 2010 12:39:48 GMT</pubDate><guid isPermaLink="false">Updated Release: GLEED2D 1.1.1 (Jul 20, 2009) 20100811123948P</guid></item><item><title>Updated Release: GLEED2D 1.1.1 (Jul 20, 2009)</title><link>http://gleed2d.codeplex.com/releases/view/50413</link><description>&lt;div class="wikidoc"&gt;&lt;h3&gt;Version History&lt;/h3&gt;&lt;b&gt;2009-07-20 - GLEED2D 1.1.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;added: Snapped grid position is shown when adding items&lt;/li&gt;
&lt;li&gt;bugfix: Several bugfixes with &amp;quot;Snap to Grid&amp;quot; and Primitive Items.&lt;/li&gt;
&lt;li&gt;bugfix: Got rid of &amp;quot;Paths do not have a common base&amp;quot;-Exception (when textures were on a different drive than the level&amp;#39;s ContentRootFolder)&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-16 - GLEED2D 1.1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added: New Menu &amp;quot;View&amp;quot;: Grid and World Origin&lt;/li&gt;
&lt;li&gt;Added: Grid and World Origin Appearance fully customizable in Settings Dialog (Snap to grid, Color, etc.)&lt;/li&gt;
&lt;li&gt;Added: New Setting &amp;quot;DefaultTextureOriginMethod&amp;quot;: TextureCenter or Centroid (useful if you plan to use a physics engine like Farseer and have the physics engine create the collision polygons from the texture -&amp;gt; the origin is then calculated as the center of mass = Centroid)&lt;/li&gt;
&lt;li&gt;Added: New Tool: Link selected Items by a Custom Property&lt;/li&gt;
&lt;li&gt;Minor Bugfixes&lt;/li&gt;
&lt;li&gt;IMPORTANT! Level.cs has been changed, replace it in your project in case you used it!&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-09 - GLEED2D 1.0.3&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;bugfix: log.txt now is always saved in the editor&amp;#39;s working directory&lt;/li&gt;
&lt;li&gt;bugfix: no exception if texture doesn&amp;#39;t exist on level loading, but error message instead&lt;/li&gt;
&lt;li&gt;bugfix: JPG and BMP textures can now be selected/moved&lt;/li&gt;
&lt;li&gt;since GIF format is not supported by the internal texture loading function (see this thread), GIF textures are not shown in the Texture Browser&lt;/li&gt;
&lt;li&gt;added: Colorkeying for loading textures. The transparent color can be changed in the Settings Dialog (Default: Magenta).&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - GLEED2D 1.0.2&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Minor bugfix.&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-08 - GLEED2D 1.0.1&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Added logging to log.txt in working directory&lt;/li&gt;&lt;/ul&gt;
&lt;b&gt;2009-07-07 - GLEED2D 1.0&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;initial version&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>zissakos</author><pubDate>Wed, 11 Aug 2010 12:37:28 GMT</pubDate><guid isPermaLink="false">Updated Release: GLEED2D 1.1.1 (Jul 20, 2009) 20100811123728P</guid></item><item><title>Updated Release: name1 (Jul 20, 2009)</title><link>http://gleed2d.codeplex.com/releases/view/50413</link><description>&lt;div class="wikidoc"&gt;this is a message.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>zissakos</author><pubDate>Wed, 11 Aug 2010 12:36:34 GMT</pubDate><guid isPermaLink="false">Updated Release: name1 (Jul 20, 2009) 20100811123634P</guid></item><item><title>Updated Release: name1 (Jul 20, 2009)</title><link>http://gleed2d.codeplex.com/releases/view/50413</link><description>&lt;div class="wikidoc"&gt;this is a message.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>zissakos</author><pubDate>Wed, 11 Aug 2010 12:36:14 GMT</pubDate><guid isPermaLink="false">Updated Release: name1 (Jul 20, 2009) 20100811123614P</guid></item><item><title>Created Release: name1 (Jul 20, 2009)</title><link>http://gleed2d.codeplex.com/releases?ReleaseId=50413</link><description>&lt;div class="wikidoc"&gt;this is a message.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>zissakos</author><pubDate>Wed, 11 Aug 2010 12:27:55 GMT</pubDate><guid isPermaLink="false">Created Release: name1 (Jul 20, 2009) 20100811122755P</guid></item></channel></rss>