Discussions under General

GLEED2D xna 4.0

first post: s0urce wrote: Hi Can gleed2d be used with xna 4.0? I have downloaded it but it...

latest post: stevedunn wrote: Hi, Yes, it could be very easily ported. There's 2 parts: 1) The o...

No Overload Error on debug

first post: zissakos wrote: Hello, I followed your video tutorial and am trying to do an Xbo...

latest post: stevedunn wrote: Great, I'm glad someone's using it! Do let me know if there's any i...

Quesion about serioussam909's fork

first post: Pnikosis wrote: Hi there, I seen that there is a fork that adds new object types, ...

latest post: warmonked wrote: oh, awesome. Unfortunately I've been too busy to work on my project...

outofmemory exception

first post: Fobwashed wrote: Hey all, I was wondering if someone could shed some light on a sit...

latest post: stevedunn wrote: Hi, I've been rewriting this tool and with the permission of zis...

Avoiding duplicate texture loads

first post: f0rmat wrote: When loading my level, I have many objects which use the same text...

latest post: stevedunn wrote: Hi, I've been rewriting this tool and with the permission of zis...

Changing the XML Template Possible?

first post: paul_mc wrote: Is it possible to alter the XML template used by GLEED2D, such tha...

latest post: stevedunn wrote: Hi, I've been rewriting this tool and with the permission of zis...

GLEED2D with Windows Phone 7

first post: Zeikko wrote: Hello! I have been messing around with GLEED2D for a while, but I ...

latest post: stevedunn wrote: Hi, I've been rewriting this tool and with the permission of zis...

get the asset name before loading it

first post: KappeiJin wrote: [EDIT] Solved...

Custom Content Importer / Writer

first post: Phoresis wrote: I have recently updated GLEED2D to use the XNA 4.0 framework. Addi...

latest post: zazery wrote: I'm still interested in it. Even if you just release the source cod...

Level.cs file has a texture loading error?

first post: shathoma wrote: I am trying to load this level: (three rectangles and a few textur...

latest post: shathoma wrote: Answering this, but I think the: <Scale> ...