CodePlexProject Hosting for Open Source Software
Hello,
all Textures loaded into Gleed become larger than they actually are: For example, when I load an image of 50x50, it becomes 64x64 (origin is computed as 32;32 - scale is 1).
Any ideas?
Thanks!
Max
To get an idea what I mean, this is how a texture of 100x100 looks in Gleed2D (gridsize 50x50):
Looks like it's being changed to 128x128. I wonder if your graphics card can't handle textures that aren't sized to a power of two.
As a test, try a texture that's 64, 128, or 256 and see if it messes up on those.
Yes, that seems to be the problem! I am developing on my laptop...
I tried a texture with 64x64 and it worked fine. Any chance this could be fixed?
(in XNA itself, I don´t have this problem btw.)
Hey, I'm having the same problem too, anyone with a solution please.
I'm new with this software.
Hi,
Have you tried the new version at https://github.com/SteveDunn/Gleed2D/wiki?
The code has changed quite a bit and there's some new features such as shadows and lights.
It's also now compatible with Windows Phone 7.x
Cheers,
Steve.
Are you sure you want to delete this post? You will not be able to recover it later.
Are you sure you want to delete this thread? You will not be able to recover it later.