Animated Textures

Feb 7, 2011 at 11:38 PM

This is a great level editor, thank you so much :)

Is there a way to manage some texture animation? I'm trying to do that, but obvioulsy Gleed supports only one texture per object... and animated gif don't think could be a solution...

Feb 8, 2011 at 9:11 AM

I have added animated sprite sheet support to my fork:

http://gleed2d.codeplex.com/SourceControl/network/Forks/serioussam909/AnimationsPhysicsObjects

Feb 10, 2011 at 6:30 PM

Sam any chance of writing a quick guide on using your new primitive additions?

Feb 10, 2011 at 11:19 PM

Additions are for my custom game engine.

 

PO flag - creates physics object with properties.

SO flag - if PO is selected - creates static physics objects - makes easier to build level boundaries.

AO - creates animated object.

FO - unused

Primitives are for farseer physics engine - they are used exactly like original primitives - my engine processes them later.

I just added custom properties.

Revolute joint - in custom properties there are references to physics objects (Body1, Body2) - does not work when objects are copied - maybe someone can fix that.

Angle joint - exactly the same.

Slider Joint - the same.

Feb 24, 2011 at 7:45 AM

Then we must expect a new version soon? Using spritesheets would be great :)