for world height and width

first post: farhanAbu wrote: hello...... is it possible to set world height and width???

latest post: stevedunn wrote: Hi, Sorry for the delay in replying. You can add custom properties...

Porting into C++

first post: Bloahboy wrote: Hello! I have a question. Is it possible to somehow port the sour...

latest post: stevedunn wrote: Hi there, Sorry for the delay in getting back to you (I normally ju...

Loading tga files

first post: Kidatcodeplex wrote: Hi in glee2d hw to load tga image is there any support for that?

Rectangle-object missing fill

first post: ErikLivermore wrote: Hi. First of all a huge thank you for this great piece of software...

latest post: ErikLivermore wrote: I completely forgot to reply! Thank you for your answer, it makes ...

Extra XML

first post: Seedload wrote: First, I just found this program yesterday and I have to say, Wow,...

latest post: seedload wrote: Sorry for the wish list. I hadn't used the program enough when I ...

Crash on run

first post: Nekoinu wrote: Hi I'm using Gleed2d for a game I'm trying to create. My comp go...

latest post: stevedunn wrote: Hi, Please try the new version at https://github.com/SteveDunn/Glee...

GLEED2D OBJECT MISPLACED

first post: x2biler wrote: hey, I'm having troubles with Gleed2d, you see all the textures th...

latest post: stevedunn wrote: Hi Terry, yes the steps needed so that I can see the problem that ...

Pictures get larger in Gleed

first post: Max089i wrote: Hello,all Textures loaded into Gleed become larger than they actual...

latest post: stevedunn wrote: Hi, Have you tried the new version at https://github.com/SteveDun...

Texture Placement & Skewing

first post: oceanblack wrote: Hello,I am wondering if anyone else has a problem like this where i...

latest post: stevedunn wrote: Hi, Have you tried the new version at https://github.com/SteveDunn/...

GLEED2D xna 4.0

first post: s0urce wrote: Hi Can gleed2d be used with xna 4.0? I have downloaded it but it...

latest post: stevedunn wrote: Hi, Yes, it could be very easily ported. There's 2 parts: 1) The o...