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Adding Custom Properties to Layer object for in game creation of such things as effects. etc....
Added support for animated sprite sheets, and some preconfigured physics objects.
Also made a bit easier to extend existing primitives and texture objects.
AO - animated object mode.
PO - physics object mode.
SO - static physics object mode (for placing level boundaries etc.)
Generic Level Editor 2D
Allows use of xml files to define custom properties that are auto attached to entities, e.g. you add a texture item and it adds a custom property called 'type' and when you select an option it then creates custom properties specific to that entit-type.
PontEd is the level editor we are using for our upcoming XNA 4 game Pontification, Currently we have Farseer Physics and Krypton integrated with the editor